These exemptions go into effect next Monday, November 27, 2006.
- Audiovisual works included in the educational library of a college or university’s film or media studies department, when circumvention is accomplished for the purpose of making compilations of portions of those works for educational use in the classroom by media studies or film professors.
- Computer programs and video games distributed in formats that have become obsolete and that require the original media or hardware as a condition of access, when circumvention is accomplished for the purpose of preservation or archival reproduction of published digital works by a library or archive. A format shall be considered obsolete if the machine or system necessary to render perceptible a work stored in that format is no longer manufactured or is no longer reasonably available in the commercial marketplace.
- Computer programs protected by dongles that prevent access due to malfunction or damage and which are obsolete. A dongle shall be considered obsolete if it is no longer manufactured or if a replacement or repair is no longer reasonably available in the commercial marketplace.
- Literary works distributed in ebook format when all existing ebook editions of the work (including digital text editions made available by authorized entities) contain access controls that prevent the enabling either of the book’s read-aloud function or of screen readers that render the text into a specialized format.
- Computer programs in the form of firmware that enable wireless telephone handsets to connect to a wireless telephone communication network, when circumvention is accomplished for the sole purpose of lawfully connecting to a wireless telephone communication network.
- Sound recordings, and audiovisual works associated with those sound recordings, distributed in compact disc format and protected by technological protection measures that control access to lawfully purchased works and create or exploit security flaws or vulnerabilities that compromise the security of personal computers, when circumvention is accomplished solely for the purpose of good faith testing, investigating, or correcting such security flaws or vulnerabilities.
I've been playing a lot of Advance Wars lately. It is a perfect little gem of a game, and I'd like to use it to make some points about good game design.Read this. Peter's advice isn't just for game designers — everyone designing software can benefit from it.
Good game design increase richness, but eliminates complexity. Good game design emphasizes content over form. And, all things being equal, good game design favors mainstream technology over the cutting edge.
Noel's blog is great, and this paper is being presented at the 2006 Game Developers Conference.One of the questions we had when we jumped into TDD is whether it was going to hold for high-level code. We had seen in practice from previous projects that we can certainly do TDD to create low-level and intermediate-level libraries (math, collision, messaging, etc). But would it really work for high-level code that would build on low-level code?
The answer is an unconditional yes. We have developed a full codebase doing TDD from the start, and we had no difficulty writing high-level code with TDD. Things like character state machines, game flow, or specific game entities were done through TDD without any problems, and greatly benefited from the TDD approach.
At the end of the day, I doubt Michael Pachter plays games, or if he does, he hasn't made new friends on Xbox Live. I, on the other hand, think the social aspect is just as important, if not more important, than the escapism of playing the games.Jim's right on target here. Pachter, an analyst with Wedbush Morgan Securities, is dissing Microsoft's strategy with Xbox Live due to his belief that games are mainly escapist, and that online gaming and its social aspects just aren't very important.
Now, when you're in an artillery zone, there's a huge icon like a headstone on the map - a powerful image that means death, death, death in any language. Death undiluted, black robe, sharp scythe. But you're busy, you know? You're doing stuff. That commander gave us the heads up, something he didn't have to do, and with it earned our absolute trust - we spent the rest of our time on that server making sure that our squad was first on the scene. That's a conflux of game and social mechanics you will see described in no manual.Experiences like the above are why I play online multiplayer games. Whether it's a great capture in Halo (like the time a few months ago I apparently used the Force to just will myself out of the enemy base, in front of their entire team) or badgering a couple dozen other people into using some strategy and tactics for a change in Wolfenstein: Enemy Territory, working together is much more of a high than simple escapism.
Xbox.com: Will there be any benefits to playing original Xbox games on my Xbox 360 console?In other words, the Xbox 360 includes an emulator. The interview goes on to describe that both the CPU and GPU hardware from the original Xbox is emulated.
Todd: Absolutely. One of the great things about gaming on Xbox 360 is the satisfaction of knowing that every game will be playable in high definition. We are now proud to reveal that this extends to the original Xbox games as well. Every [compatible] original Xbox game will be upscaled to 720p and 1080i, and will take advantage of Xbox 360’s anti-aliasing capabilities, delivering a picture that is clearer and crisper than anything available on Xbox.